How lines are built, how every turn is scored, the 12-point Qwirkle, trading tiles and the end-game bonus — plus a printable score sheet.
108 tiles: six colors, six shapes, three of every combination. Take turns adding tiles to a shared grid, building lines where every tile shares a color or a shape. You score every line you build or extend, and completing a line of six — a Qwirkle — is worth 12. When the bag is empty and someone plays their last tile, highest score wins.
| Scores | Points |
|---|---|
| Each line you create or add toCount every tile in the line, including the ones already there. | 1 per tile |
| A tile in two linesA tile that extends a line across and a line down scores both. | both lines |
| QwirkleCompleting a line of all six: 6 for the tiles plus a 6-point bonus. | 12 |
| Going outPlaying your last tile once the bag is empty. | +6 |
The two outlined blue tiles were just played into the blue row. That completes all six blue shapes: a Qwirkle, 12. The blue clover also makes a two-tile clover column (2), and the blue diamond completes a three-tile diamond column (3). Total: 17.
Once the bag is empty, players carry on without drawing. The first player to play their last tile ends the game and scores 6 bonus points on top of that turn. Highest total wins.
12 — six for the tiles in the line plus a six-point bonus.
No. Everything you place in a turn goes in one line, though each tile also scores any line it crosses.
Tap +12 for a Qwirkle, +5, +1 — most turns are a couple of taps — and Tallero adds the going-out bonus when the last tile is played.
Qwirkle® is a trademark of its owner. Tallero is independent and not affiliated with or endorsed by the maker of Qwirkle.
Points each turn and the running total. Highest wins.
gettallero.com — or skip the pencil and let Tallero keep score.