Hit or stay, busting, the Flip 7 bonus, modifier and action cards, and the order to add up a round — plus a printable score sheet.
A push-your-luck card game. Take cards one at a time and add up their numbers — but draw a number you already have and you bust, scoring nothing for the round. Stay to bank your points, or flip seven different numbers for a 15-point bonus. Rounds continue until someone reaches 200.
Action cards can be played on any active player — anyone who hasn't stayed or busted — including yourself. If you're the only active player left, you must take it yourself.
| FreezeThe player banks what they have and is out of the round. | |
| Flip ThreeThe player must take the next three cards, one at a time, stopping early on a bust or a Flip 7. A Freeze or Flip Three turned up along the way is resolved after all three (if they haven't busted). | |
| Second ChanceKeep it. The next time you'd bust, discard it and the duplicate instead. You can hold only one; a second goes to another active player. Unused Second Chances are discarded at the end of the round. |
Add it up in this order:
Numbers 3, 11, 5, 7 and 10 make 36. With the ×2 that's 72. With a +10 instead, it would be 46.
At the end of a round in which at least one player reaches 200, the player with the most points wins — not necessarily the first to 200.
Enter each player's round total — leave a bust blank — and tag a Flip 7 with one tap. Tallero settles the race to 200 at the end of the round.
Flip 7™ is a trademark of its owner. Tallero is independent and not affiliated with or endorsed by the maker of Flip 7.
Each round's score and the running total. Race to 200.
gettallero.com — or skip the pencil and let Tallero keep score.