The bowers, ordering up, going alone, and how every hand is scored — plus a printable score sheet.
Euchre is a trick-taking game for two teams of two, partners sitting opposite, played with a 24-card deck of 9s through Aces. Each hand, one team calls trump and becomes the makers: they need at least three of the five tricks. Make it and they score; fall short and they're euchred, and the defenders score instead. First team to 10 wins.
Once trump is chosen, the two Jacks of that color become the top two trumps:
| Rank | Card |
|---|---|
| Right bowerThe Jack of the trump suit — the highest card in the game. | 1st |
| Left bowerThe other Jack of the same color. For this hand it is a trump, not a card of its printed suit. | 2nd |
| Then the rest of trumpAce, King, Queen, 10, 9. | 3rd–7th |
J♠ J♣ A♠ K♠ Q♠ 10♠ 9♠
Both Jacks outrank the Ace. The J♣ counts as a spade for the whole hand, so it can't be played to follow a club lead. The other suits rank normally: A, K, Q, J, 10, 9.
| Result | Points |
|---|---|
| Makers take 3 or 4 tricks | 1 |
| Makers take all 5 (a march) | 2 |
| Lone hand takes all 5 | 4 |
| Lone hand takes 3 or 4 | 1 |
| Makers euchredFewer than three tricks — the defenders score. | 2 |
Only one team scores each hand. The first team to reach 10 points wins — you don't need to land on it exactly.
Yes. For that hand it's the second-highest trump and belongs to the trump suit — it can't be used to follow its printed suit.
Yes. Whoever orders it up, the dealer takes the upcard into their hand and discards one.
The team that called trump took fewer than three tricks. The other team scores 2.
Points each hand and the running total for each team. First to 10.
gettallero.com — or skip the pencil and let Tallero keep score.