How the deal, the play and the show work, what every combination is worth, and worked examples of counting a hand.
Each hand, players are dealt six cards and put two face down into the crib — a bonus hand the dealer counts later — and one shared cut card is turned face up. First comes the play (pegging): you take turns laying cards against a running total, scoring for fifteens, runs, pairs and 31. Then comes the show: each hand is counted, with the cut card as a fifth card. First to 121 wins.
The rules below are for two players, the classic game. Three- and four-player differences are noted in the deal.
Every combination counts, and cards are reused across them — score each fifteen, each pair and each run your five cards can make, then add them together.
| Combination | Points |
|---|---|
| FifteenAny cards totalling exactly 15. Face cards count 10, aces 1. Count every combination separately. | 2 |
| Pair | 2 |
| Three of a kindThree separate pairs. | 6 |
| Four of a kindSix separate pairs. | 12 |
| Run of three or moreOne point per card. Suits don't matter; aces are low, so K-A-2 isn't a run. | 1 per card |
| Flush in the handAll four hand cards one suit; 5 if the cut matches too. In the crib, all five cards must match. | 4 |
| His NobsIn the show: the Jack in your hand matching the cut card's suit. | 1 |
| His HeelsWhen the cut card is a Jack, the dealer scores immediately. | 2 |
| Hitting 31In the play, bringing the count to exactly 31. | 2 |
| Last cardIn the play, laying the final card of a sequence that stops short of 31. | 1 |
These are the same rules applied to overlapping cards, but they're worth knowing by sight:
| Double run of threee.g. 3-4-5-5: two runs of three and a pair. | 8 |
| Double run of foure.g. 3-4-5-6-6: two runs of four and a pair. | 10 |
| Triple rune.g. 3-4-5-5-5: three runs of three and three of a kind. | 15 |
| Double double rune.g. 3-3-4-5-5: four runs of three and two pairs. | 16 |
Fifteens are counted on top of all of these.
Three players: five cards each, plus one card dealt straight from the deck into the crib; everyone discards one. Four players: five cards each, everyone discards one, and partners sitting opposite peg a single shared score.
Hand 5♠ 5♥ K♦ 2♣, cut Q♣.
Each 5 makes fifteen with the King and again with the Queen: four fifteens for 8. The two 5s pair for 2. Total: 10.
Hand 3♠ 4♥ 5♦ 9♣, cut 5♣.
The cut makes a second run: 3-4-5 with either five is two runs of three (6), and the two fives pair (2). No fifteens. Total: 8.
Three 5s and a Jack in hand, with the fourth 5 cut in the Jack's suit. Eight fifteens (16), four of a kind (12), and His Nobs (1). No hand can score 19, 25, 26 or 27 — which is why players say “nineteen” for a hand worth nothing.
First to 121 wins, the instant they get there — mid-play or mid-count, with no finishing the hand. There's no landing on it exactly and no going bust.
No board handy? Write each hand's points and the running total, first to 121.
gettallero.com — or skip the pencil and let Tallero keep score.